The PySide.QtGui.QMatrix class specifies 2D transformations of a coordinate system.
A matrix specifies how to translate, scale, shear or rotate the coordinate system, and is typically used when rendering graphics. PySide.QtGui.QMatrix , in contrast to PySide.QtGui.QTransform , does not allow perspective transformations. PySide.QtGui.QTransform is the recommended transformation class in Qt.
A PySide.QtGui.QMatrix object can be built using the PySide.QtGui.QMatrix.setMatrix() , PySide.QtGui.QMatrix.scale() , PySide.QtGui.QMatrix.rotate() , PySide.QtGui.QMatrix.translate() and PySide.QtGui.QMatrix.shear() functions. Alternatively, it can be built by applying basic matrix operations . The matrix can also be defined when constructed, and it can be reset to the identity matrix (the default) using the PySide.QtGui.QMatrix.reset() function.
The PySide.QtGui.QMatrix class supports mapping of graphic primitives: A given point, line, polygon, region, or painter path can be mapped to the coordinate system defined by this matrix using the PySide.QtGui.QMatrix.map() function. In case of a rectangle, its coordinates can be transformed using the PySide.QtGui.QMatrix.mapRect() function. A rectangle can also be transformed into a polygon (mapped to the coordinate system defined by this matrix), using the PySide.QtGui.QMatrix.mapToPolygon() function.
PySide.QtGui.QMatrix provides the PySide.QtGui.QMatrix.isIdentity() function which returns true if the matrix is the identity matrix, and the PySide.QtGui.QMatrix.isInvertible() function which returns true if the matrix is nonsingular (i.e. AB = BA = I). The PySide.QtGui.QMatrix.inverted() function returns an inverted copy of this matrix if it is invertible (otherwise it returns the identity matrix). In addition, PySide.QtGui.QMatrix provides the PySide.QtGui.QMatrix.determinant() function returning the matrix’s determinant.
Finally, the PySide.QtGui.QMatrix class supports matrix multiplication, and objects of the class can be streamed as well as compared.
When rendering graphics, the matrix defines the transformations but the actual transformation is performed by the drawing routines in PySide.QtGui.QPainter .
By default, PySide.QtGui.QPainter operates on the associated device’s own coordinate system. The standard coordinate system of a PySide.QtGui.QPaintDevice has its origin located at the topleft position. The x values increase to the right; y values increase downward. For a complete description, see the coordinate system documentation.
PySide.QtGui.QPainter has functions to translate, scale, shear and rotate the coordinate system without using a PySide.QtGui.QMatrix . For example:
def paintEvent(self, event): painter = QPainter(self) painter.setPen(QPen(Qt.blue, 1, Qt.DashLine)) painter.drawRect(0, 0, 100, 100) painter.rotate(45) painter.setFont(QFont("Helvetica", 24)) painter.setPen(QPen(Qt.black, 1)) painter.drawText(20, 10, "QMatrix")Although these functions are very convenient, it can be more efficient to build a PySide.QtGui.QMatrix and call QPainter.setMatrix() if you want to perform more than a single transform operation. For example:
def paintEvent(self, event) painter = QPainter(self) painter.setPen(QPen(Qt.blue, 1, Qt.DashLine)) painter.drawRect(0, 0, 100, 100) matrix = QMatrix() matrix.translate(50, 50) matrix.rotate(45) matrix.scale(0.5, 1.0) painter.setMatrix(matrix) painter.setFont(QFont("Helvetica", 24)) painter.setPen(QPen(Qt.black, 1)) painter.drawText(20, 10, "QMatrix")
A PySide.QtGui.QMatrix object contains a 3 x 3 matrix. The dx and dy elements specify horizontal and vertical translation. The m11 and m22 elements specify horizontal and vertical scaling. And finally, the m21 and m12 elements specify horizontal and vertical shearing .
PySide.QtGui.QMatrix transforms a point in the plane to another point using the following formulas:
x' = m11*x + m21*y + dx y' = m22*y + m12*x + dyThe point (x, y) is the original point, and (x’, y’) is the transformed point. (x’, y’) can be transformed back to (x, y) by performing the same operation on the PySide.QtGui.QMatrix.inverted() matrix.
The various matrix elements can be set when constructing the matrix, or by using the PySide.QtGui.QMatrix.setMatrix() function later on. They can also be manipulated using the PySide.QtGui.QMatrix.translate() , PySide.QtGui.QMatrix.rotate() , PySide.QtGui.QMatrix.scale() and PySide.QtGui.QMatrix.shear() convenience functions, The currently set values can be retrieved using the PySide.QtGui.QMatrix.m11() , PySide.QtGui.QMatrix.m12() , PySide.QtGui.QMatrix.m21() , PySide.QtGui.QMatrix.m22() , PySide.QtGui.QMatrix.dx() and PySide.QtGui.QMatrix.dy() functions.
Translation is the simplest transformation. Setting dx and dy will move the coordinate system dx units along the X axis and dy units along the Y axis. Scaling can be done by setting m11 and m22 . For example, setting m11 to 2 and m22 to 1.5 will double the height and increase the width by 50%. The identity matrix has m11 and m22 set to 1 (all others are set to 0) mapping a point to itself. Shearing is controlled by m12 and m21 . Setting these elements to values different from zero will twist the coordinate system. Rotation is achieved by carefully setting both the shearing factors and the scaling factors.
Here’s the combined transformations example using basic matrix operations:
def paintEvent(self, event) pi = 3.14 a = pi/180 * 45.0 sina = sin(a) cosa = cos(a) translationMatrix = QMatrix(1, 0, 0, 1, 50.0, 50.0) rotationMatrix = QMatrix(cosa, sina, sina, cosa, 0, 0) scalingMatrix = QMatrix(0.5, 0, 0, 1.0, 0, 0) matrix = QMatrix() matrix = scalingMatrix * rotationMatrix * translationMatrix painter = QPainter(self) painter.setPen(QPen(Qt.blue, 1, Qt::DashLine)) painter.drawRect(0, 0, 100, 100) painter.setMatrix(matrix) painter.setFont(QFont("Helvetica", 24)) painter.setPen(QPen(Qt.black, 1)) painter.drawText(20, 10, "QMatrix")See also
PySide.QtGui.QPainter PySide.QtGui.QTransform Coordinate System Affine Transformations Demo Transformations Example
Parameters: 


Constructs an identity matrix.
All elements are set to zero except m11 and m22 (specifying the scale), which are set to 1.
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Constructs a matrix that is a copy of the given matrix .
Constructs a matrix with the elements, m11 , m12 , m21 , m22 , dx and dy .
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Return type:  PyObject 

Return type:  PyObject 

Return type:  PySide.QtCore.qreal 

Returns the matrix’s determinant.
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Return type:  PySide.QtCore.qreal 

Returns the matrix’s determinant.
Return type:  PySide.QtCore.qreal 

Returns the horizontal translation factor.
See also
PySide.QtGui.QMatrix.translate() Basic Matrix Operations
Return type:  PySide.QtCore.qreal 

Returns the vertical translation factor.
See also
PySide.QtGui.QMatrix.translate() Basic Matrix Operations
Return type:  PyTuple 

Returns an inverted copy of this matrix.
If the matrix is singular (not invertible), the returned matrix is the identity matrix. If invertible is valid (i.e. not 0), its value is set to true if the matrix is invertible, otherwise it is set to false.
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Return type:  PySide.QtCore.bool 

Returns true if the matrix is the identity matrix, otherwise returns false.
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Return type:  PySide.QtCore.bool 

Returns true if the matrix is invertible, otherwise returns false.
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Return type:  PySide.QtCore.qreal 

Returns the horizontal scaling factor.
See also
PySide.QtGui.QMatrix.scale() Basic Matrix Operations
Return type:  PySide.QtCore.qreal 

Returns the vertical shearing factor.
See also
PySide.QtGui.QMatrix.shear() Basic Matrix Operations
Return type:  PySide.QtCore.qreal 

Returns the horizontal shearing factor.
See also
PySide.QtGui.QMatrix.shear() Basic Matrix Operations
Return type:  PySide.QtCore.qreal 

Returns the vertical scaling factor.
See also
PySide.QtGui.QMatrix.scale() Basic Matrix Operations
Parameters:  a – PySide.QtGui.QPolygonF 

Return type:  PySide.QtGui.QPolygonF 
This is an overloaded function.
Creates and returns a PySide.QtGui.QPolygonF object that is a copy of the given polygon , mapped into the coordinate system defined by this matrix.
Parameters:  r – PySide.QtGui.QRegion 

Return type:  PySide.QtGui.QRegion 
This is an overloaded function.
Creates and returns a PySide.QtGui.QRegion object that is a copy of the given region , mapped into the coordinate system defined by this matrix.
Calling this method can be rather expensive if rotations or shearing are used.
Parameters: 


Maps the given coordinates x and y into the coordinate system defined by this matrix. The resulting values are put in *``tx`` and *``ty`` , respectively.
The coordinates are transformed using the following formulas:
x' = m11*x + m21*y + dx
y' = m22*y + m12*x + dy
The point (x, y) is the original point, and (x’, y’) is the transformed point.
See also
Basic Matrix Operations
Parameters:  a – PySide.QtGui.QPolygon 

Return type:  PySide.QtGui.QPolygon 
This is an overloaded function.
Creates and returns a PySide.QtGui.QPolygon object that is a copy of the given polygon , mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
Parameters: 


This is an overloaded function.
Maps the given coordinates x and y into the coordinate system defined by this matrix. The resulting values are put in *``tx`` and *``ty`` , respectively. Note that the transformed coordinates are rounded to the nearest integer.
Parameters:  p – PySide.QtCore.QPointF 

Return type:  PySide.QtCore.QPointF 
This is an overloaded function.
Creates and returns a PySide.QtCore.QPointF object that is a copy of the given point , mapped into the coordinate system defined by this matrix.
Parameters:  l – PySide.QtCore.QLine 

Return type:  PySide.QtCore.QLine 
This is an overloaded function.
Creates and returns a PySide.QtCore.QLine object that is a copy of the given line , mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
Parameters:  l – PySide.QtCore.QLineF 

Return type:  PySide.QtCore.QLineF 
This is an overloaded function.
Creates and returns a PySide.QtCore.QLineF object that is a copy of the given line , mapped into the coordinate system defined by this matrix.
Parameters:  p – PySide.QtGui.QPainterPath 

Return type:  PySide.QtGui.QPainterPath 
This is an overloaded function.
Creates and returns a PySide.QtGui.QPainterPath object that is a copy of the given path , mapped into the coordinate system defined by this matrix.
Parameters:  p – PySide.QtCore.QPoint 

Return type:  PySide.QtCore.QPoint 
This is an overloaded function.
Creates and returns a PySide.QtCore.QPoint object that is a copy of the given point , mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
Parameters:  arg__1 – PySide.QtCore.QRectF 

Return type:  PySide.QtCore.QRectF 
Creates and returns a PySide.QtCore.QRectF object that is a copy of the given rectangle , mapped into the coordinate system defined by this matrix.
The rectangle’s coordinates are transformed using the following formulas:
x' = m11*x + m21*y + dx
y' = m22*y + m12*x + dy
If rotation or shearing has been specified, this function returns the bounding rectangle. To retrieve the exact region the given rectangle maps to, use the PySide.QtGui.QMatrix.mapToPolygon() function instead.
See also
PySide.QtGui.QMatrix.mapToPolygon() Basic Matrix Operations
Parameters:  arg__1 – PySide.QtCore.QRect 

Return type:  PySide.QtCore.QRect 
This is an overloaded function.
Creates and returns a PySide.QtCore.QRect object that is a copy of the given rectangle , mapped into the coordinate system defined by this matrix. Note that the transformed coordinates are rounded to the nearest integer.
Parameters:  r – PySide.QtCore.QRect 

Return type:  PySide.QtGui.QPolygon 
Creates and returns a PySide.QtGui.QPolygon representation of the given rectangle , mapped into the coordinate system defined by this matrix.
The rectangle’s coordinates are transformed using the following formulas:
x' = m11*x + m21*y + dx
y' = m22*y + m12*x + dy
Polygons and rectangles behave slightly differently when transformed (due to integer rounding), so matrix.map(QPolygon(rectangle)) is not always the same as matrix.mapToPolygon(rectangle) .
See also
PySide.QtGui.QMatrix.mapRect() Basic Matrix Operations
Parameters:  arg__1 – PySide.QtGui.QMatrix 

Return type:  PySide.QtCore.bool 
Returns true if this matrix is not equal to the given matrix , otherwise returns false.
Parameters:  o – PySide.QtGui.QMatrix 

Return type:  PySide.QtGui.QMatrix 
Returns the result of multiplying this matrix by the given matrix .
Note that matrix multiplication is not commutative, i.e. a*b != b*a.
Parameters:  arg__1 – PySide.QtGui.QMatrix 

Return type:  PySide.QtGui.QMatrix 
This is an overloaded function.
Returns the result of multiplying this matrix by the given matrix .
Parameters:  arg__1 – PySide.QtGui.QMatrix 

Return type:  PySide.QtCore.bool 
Returns true if this matrix is equal to the given matrix , otherwise returns false.
Resets the matrix to an identity matrix, i.e. all elements are set to zero, except m11 and m22 (specifying the scale) which are set to 1.
See also
PySide.QtGui.QMatrix.QMatrix() PySide.QtGui.QMatrix.isIdentity() Basic Matrix Operations
Parameters:  a – PySide.QtCore.qreal 

Return type:  PySide.QtGui.QMatrix 
Rotates the coordinate system the given degrees counterclockwise.
Note that if you apply a PySide.QtGui.QMatrix to a point defined in widget coordinates, the direction of the rotation will be clockwise because the yaxis points downwards.
Returns a reference to the matrix.
See also
Parameters: 


Return type: 
Scales the coordinate system by sx horizontally and sy vertically, and returns a reference to the matrix.
See also
Parameters: 


Sets the matrix elements to the specified values, m11 , m12 , m21 , m22 , dx and dy .
Note that this function replaces the previous values. PySide.QtGui.QMatrix provide the PySide.QtGui.QMatrix.translate() , PySide.QtGui.QMatrix.rotate() , PySide.QtGui.QMatrix.scale() and PySide.QtGui.QMatrix.shear() convenience functions to manipulate the various matrix elements based on the currently defined coordinate system.
See also
PySide.QtGui.QMatrix.QMatrix()
Parameters: 


Return type: 
Shears the coordinate system by sh horizontally and sv vertically, and returns a reference to the matrix.
See also
Parameters: 


Return type: 
Moves the coordinate system dx along the x axis and dy along the y axis, and returns a reference to the matrix.
See also