Note
This class was introduced in Qt 4.6
The PySide.QtGui.QVector4D class represents a vector or vertex in 4D space.
The PySide.QtGui.QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.
Note
By design values in the PySide.QtGui.QVector4D instance are stored as float . This means that on platforms where the qreal arguments to PySide.QtGui.QVector4D functions are represented by double values, it is possible to lose precision.
Parameters: |
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Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).
Constructs a vector with x and y coordinates from a 2D point , and z and w coordinates of 0.
Constructs a vector with x and y coordinates from a 2D point , and z and w coordinates of 0.
Constructs a 4D vector from the specified 2D vector . The z and w coordinates are set to zero.
See also
Constructs a 4D vector from the specified 2D vector . The z and w coordinates are set to zpos and wpos respectively.
See also
Constructs a 4D vector from the specified 3D vector . The w coordinate is set to zero.
See also
Constructs a 4D vector from the specified 3D vector . The w coordinate is set to wpos .
See also
Constructs a vector with coordinates (xpos , ypos , zpos , wpos ).
Return type: | PyObject |
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Return type: | PyObject |
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Parameters: |
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Return type: | PySide.QtCore.qreal |
Returns the dot product of v1 and v2 .
Return type: | PySide.QtCore.bool |
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Returns true if the x, y, z, and w coordinates are set to 0.0, otherwise returns false.
Return type: | PySide.QtCore.qreal |
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Returns the length of the vector from the origin.
Return type: | PySide.QtCore.qreal |
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Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
Return type: | PySide.QtGui.QVector4D |
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Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
Parameters: | v2 – PySide.QtGui.QVector4D |
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Return type: | PySide.QtCore.bool |
Parameters: | factor – PySide.QtCore.qreal |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | factor – PySide.QtCore.qreal |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | matrix – PySide.QtGui.QMatrix4x4 |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | matrix – PySide.QtGui.QMatrix4x4 |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | v2 – PySide.QtGui.QVector4D |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | factor – PySide.QtCore.qreal |
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Return type: | PySide.QtGui.QVector4D |
Multiplies this vector’s coordinates by the given factor , and returns a reference to this vector.
See also
PySide.QtGui.QVector4D.operator/=()
Parameters: | vector – PySide.QtGui.QVector4D |
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Return type: | PySide.QtGui.QVector4D |
Multiplies the components of this vector by the corresponding components in vector .
Parameters: | v2 – PySide.QtGui.QVector4D |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | vector – PySide.QtGui.QVector4D |
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Return type: | PySide.QtGui.QVector4D |
Adds the given vector to this vector and returns a reference to this vector.
See also
PySide.QtGui.QVector4D.operator-=()
Parameters: | v2 – PySide.QtGui.QVector4D |
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Return type: | PySide.QtGui.QVector4D |
Return type: | PySide.QtGui.QVector4D |
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Parameters: | vector – PySide.QtGui.QVector4D |
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Return type: | PySide.QtGui.QVector4D |
Subtracts the given vector from this vector and returns a reference to this vector.
See also
PySide.QtGui.QVector4D.operator+=()
Parameters: | divisor – PySide.QtCore.qreal |
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Return type: | PySide.QtGui.QVector4D |
Parameters: | divisor – PySide.QtCore.qreal |
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Return type: | PySide.QtGui.QVector4D |
Divides this vector’s coordinates by the given divisor , and returns a reference to this vector.
See also
PySide.QtGui.QVector4D.operator*=()
Parameters: | v2 – PySide.QtGui.QVector4D |
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Return type: | PySide.QtCore.bool |
Parameters: | w – PySide.QtCore.qreal |
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Sets the w coordinate of this point to the given w coordinate.
Parameters: | x – PySide.QtCore.qreal |
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Sets the x coordinate of this point to the given x coordinate.
Parameters: | y – PySide.QtCore.qreal |
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Sets the y coordinate of this point to the given y coordinate.
Parameters: | z – PySide.QtCore.qreal |
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Sets the z coordinate of this point to the given z coordinate.
Return type: | PySide.QtCore.QPoint |
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Returns the PySide.QtCore.QPoint form of this 4D vector. The z and w coordinates are dropped.
Return type: | PySide.QtCore.QPointF |
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Returns the PySide.QtCore.QPointF form of this 4D vector. The z and w coordinates are dropped.
Return type: | PyObject |
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Return type: | PySide.QtGui.QVector2D |
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Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.
Return type: | PySide.QtGui.QVector2D |
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Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.
Return type: | PySide.QtGui.QVector3D |
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Returns the 3D vector form of this 4D vector, dropping the w coordinate.
Return type: | PySide.QtGui.QVector3D |
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Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.
Return type: | PySide.QtCore.qreal |
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Returns the w coordinate of this point.
Return type: | PySide.QtCore.qreal |
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Returns the x coordinate of this point.
Return type: | PySide.QtCore.qreal |
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Returns the y coordinate of this point.
Return type: | PySide.QtCore.qreal |
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Returns the z coordinate of this point.